Description

  • Distributed and maintained unified set of DCC tools with custom plugins and scripts for entire studio
  • Helped pioneer modular rigging system that allows rig artists to easily create rebuildable character rigs with high level of customizability
  • Converted large codebase from MEL to Python and from Python 2 to Python 3
  • Developed standalone batch rig building tools
  • Developed and implemented a robust asset database using MySQL, facilitating efficient cataloging and storage of multimedia assets for multiple studio productions.
  • Created user-friendly front-end interfaces with PySide2, enabling artists studio-wide to seamlessly access and reference project assets, with both standalone desktop and integrated Maya versions for enhanced workflow integration.