Description

  • Developed and maintained new realtime pipeline with Unreal Engine 4 for cinematic quality, real-time rendering
  • Implemented full-body motion capture pipeline with Xsens, StretchSense, MVN Animate, and Unreal Engine 4
  • Created modular character system in Unreal Engine 4
  • Scripted pipeline workflows in Autodesk Maya to save hundreds of working hours